unreal.Trail2SourceMethod

class unreal.Trail2SourceMethod

Bases: EnumBase

ETrail 2Source Method

C++ Source:

  • Module: Engine

  • File: ParticleModuleTrailSource.h

PET2SRCM_ACTOR: Trail2SourceMethod

Actor - use the actor as the source. The name of the actor should be set in SourceName.

Type:

2

PET2SRCM_DEFAULT: Trail2SourceMethod

Default - use the emitter position. This is the fallback for when other modes can’t be resolved.

Type:

0

PET2SRCM_PARTICLE: Trail2SourceMethod

Particle - use the particles from a given emitter in the system. The name of the emitter should be set in SourceName.

Type:

1