unreal.Trail2SourceMethod
¶
- class unreal.Trail2SourceMethod¶
Bases:
EnumBase
ETrail 2Source Method
C++ Source:
Module: Engine
File: ParticleModuleTrailSource.h
- PET2SRCM_ACTOR: Trail2SourceMethod¶
Actor - use the actor as the source. The name of the actor should be set in SourceName.
- Type:
2
- PET2SRCM_DEFAULT: Trail2SourceMethod¶
Default - use the emitter position. This is the fallback for when other modes can’t be resolved.
- Type:
0
- PET2SRCM_PARTICLE: Trail2SourceMethod¶
Particle - use the particles from a given emitter in the system. The name of the emitter should be set in SourceName.
- Type:
1