unreal.TriggerState

class unreal.TriggerState

Bases: EnumBase

Trigger states are a light weight interpretation of the provided input values used in trigger UpdateState responses.

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: InputTriggers.h

NONE: TriggerState

No inputs

Type:

0

ONGOING: TriggerState

Triggering is being monitored, but not yet been confirmed (e.g. a time based trigger that requires the trigger state to be maintained over several frames)

Type:

1

TRIGGERED: TriggerState

The trigger state has been met

Type:

2