unreal.TurnBasedLibrary

class unreal.TurnBasedLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Library of synchronous achievement calls

C++ Source:

  • Plugin: OnlineSubsystemUtils

  • Module: OnlineSubsystemUtils

  • File: TurnBasedBlueprintLibrary.h

classmethod get_is_my_turn(world_context_object, player_controller, match_id) bool

out

Parameters:
Returns:

is_my_turn (bool):

Return type:

bool

classmethod get_my_player_index(world_context_object, player_controller, match_id) int32

out

Parameters:
Returns:

player_index (int32):

Return type:

int32

classmethod get_player_display_name(world_context_object, player_controller, match_id, player_index) str

out

Parameters:
Returns:

player_display_name (str):

Return type:

str

classmethod register_turn_based_match_interface_object(world_context_object, player_controller, object) None

Register Turn Based Match Interface Object

Parameters: