unreal.TypedElementHierarchyInterface

class unreal.TypedElementHierarchyInterface(outer: Object | None = None, name: Name | str = 'None')

Bases: Interface

Typed Element Hierarchy Interface

C++ Source:

  • Module: TypedElementRuntime

  • File: TypedElementHierarchyInterface.h

get_child_elements(element_handle, allow_create=True) Array[ScriptTypedElementHandle]

Get the logical children of this element, if any. eg) An actor might return its component, or an ISM component might return its static mesh instances. note: Appends to OutElementHandles.

Parameters:
Returns:

out_element_handles (Array[ScriptTypedElementHandle]):

Return type:

Array[ScriptTypedElementHandle]

get_parent_element(element_handle, allow_create=True) ScriptTypedElementHandle

Get the logical parent of this element, if any. eg) A component might return its actor, or a static mesh instance might return its ISM component.

Parameters:
Return type:

ScriptTypedElementHandle