unreal.UAnimNotifyLibrary
¶
- class unreal.UAnimNotifyLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
A library of commonly used functionality for Notifies, exposed to blueprint.
C++ Source:
Module: Engine
File: AnimNotifyLibrary.h
- classmethod get_current_animation_notify_state_time(event_reference) float ¶
Gets the current time in seconds relative to the start of the notify state, clamped to the range of the notify state
- Parameters:
event_reference (AnimNotifyEventReference) – The event to inspect
- Returns:
the current time in seconds relative to the start of the notify state, clamped to the range of the notify state
- Return type:
- classmethod get_current_animation_notify_state_time_ratio(event_reference) float ¶
Gets the current time as a ratio (0 -> 1) relative to the start of the notify state
- Parameters:
event_reference (AnimNotifyEventReference) – The event to inspect
- Returns:
the current time as a ratio (0 -> 1) relative to the start of the notify state
- Return type:
- classmethod get_current_animation_time(event_reference) float ¶
Get the current anim notify time in seconds for when this notify was fired
- Parameters:
event_reference (AnimNotifyEventReference) – The event to inspect
- Returns:
the time in seconds through the current animation for when this notify was fired
- Return type:
- classmethod get_current_animation_time_ratio(event_reference) float ¶
Get the current anim notify time as a ratio (0 -> 1) through the animation for when this notify was fired
- Parameters:
event_reference (AnimNotifyEventReference) – The event to inspect
- Returns:
the time as a ratio (0 -> 1) through the animation for when this notify was fired
- Return type:
- classmethod notify_state_reached_end(event_reference) bool ¶
Get whether the notify state reached the end (was not cancelled)
- Parameters:
event_reference (AnimNotifyEventReference) – The event to inspect
- Return type: