unreal.UIFrameworkImageBlock

class unreal.UIFrameworkImageBlock(outer: Object | None = None, name: Name | str = 'None')

Bases: UIFrameworkWidget

UIFramework Image Block

C++ Source:

  • Plugin: UIFramework

  • Module: UIFramework

  • File: UIFImageBlock.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_enabled (bool): [Read-Write]

  • visibility (SlateVisibility): [Read-Write]

  • widget_class (Class): [Read-Write]

ge_resource_object() Object

Ge Resource Object

Return type:

Object

get_desired_size() Vector2f

Get Desired Size

Return type:

Vector2f

get_tiling() SlateBrushTileType

Get Tiling

Return type:

SlateBrushTileType

get_tint() LinearColor

Get Tint

Return type:

LinearColor

set_desired_size(desired_size) None

Set Desired Size

Parameters:

desired_size (Vector2f) –

set_material(material) None

Set Material

Parameters:

material (MaterialInterface) –

set_texture(texture, use_texture_size) None

Set Texture

Parameters:
set_tiling(overflow_policy) None

Set Tiling

Parameters:

overflow_policy (SlateBrushTileType) –

set_tint(tint) None

Set Tint

Parameters:

tint (LinearColor) –