unreal.UIFrameworkUserWidget
¶
- class unreal.UIFrameworkUserWidget(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
UIFrameworkWidget
UIFramework User Widget
C++ Source:
Plugin: UIFramework
Module: UIFramework
File: UIFUserWidget.h
Editor Properties: (see get_editor_property/set_editor_property)
is_enabled
(bool): [Read-Write]visibility
(SlateVisibility): [Read-Write]widget_class
(Class): [Read-Write]
- get_named_slot(slot_name) UIFrameworkWidget ¶
Get Named Slot
- Parameters:
slot_name (Name) –
- Return type:
- get_viewmodel(viewmodel_name) NotifyFieldValueChanged ¶
Get Viewmodel
- Parameters:
viewmodel_name (Name) –
- Return type:
NotifyFieldValueChanged
- set_named_slot(slot_name, widget) None ¶
Set Named Slot
- Parameters:
slot_name (Name) –
widget (UIFrameworkWidget) –