unreal.USDTestingLibrary
¶
- class unreal.USDTestingLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Library of functions that can be used via Python scripting to help testing the other USD functionality
C++ Source:
Plugin: USDImporter
Module: USDTests
File: USDTestsBlueprintLibrary.h
- classmethod dirty_stage_actor_blueprint(blueprint_derived_stage_actor) None ¶
Dirty Stage Actor Blueprint
- Parameters:
blueprint_derived_stage_actor (UsdStageActor) –
- classmethod get_subtree_material_slot_count(stage_actor, prim_path) int64 ¶
Get Subtree Material Slot Count
- Parameters:
stage_actor (UsdStageActor) –
prim_path (str) –
- Return type:
int64
- classmethod get_subtree_vertex_count(stage_actor, prim_path) int64 ¶
Get Subtree Vertex Count
- Parameters:
stage_actor (UsdStageActor) –
prim_path (str) –
- Return type:
int64
- classmethod recompile_blueprint_stage_actor(blueprint_derived_stage_actor) bool ¶
Recompile Blueprint Stage Actor
- Parameters:
blueprint_derived_stage_actor (UsdStageActor) –
- Return type:
- classmethod set_usd_stage_cpp(stage_actor, new_stage_root_layer) None ¶
Set Usd Stage Cpp
- Parameters:
stage_actor (UsdStageActor) –
new_stage_root_layer (str) –