unreal.UVMapSettings

class unreal.UVMapSettings(size: Vector = Ellipsis, uv_tile: Vector2D = Ellipsis, position: Vector = Ellipsis, rotation: Rotator = Ellipsis, scale: Vector = Ellipsis)

Bases: StructBase

UV map generation settings that are exposed to the user for scripting and through the editor

C++ Source:

  • Module: StaticMeshDescription

  • File: UVMapSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • position (Vector): [Read-Write] Position of the UV mapping gizmo

  • rotation (Rotator): [Read-Write] Rotation of the UV mapping gizmo (angles in degrees)

  • scale (Vector): [Read-Write] Scale of the UV mapping gizmo

  • size (Vector): [Read-Write] Length, width, height of the UV mapping gizmo

  • uv_tile (Vector2D): [Read-Write] Tiling of the UV mapping

property position: Vector

[Read-Write] Position of the UV mapping gizmo

Type:

(Vector)

property rotation: Rotator

[Read-Write] Rotation of the UV mapping gizmo (angles in degrees)

Type:

(Rotator)

property scale: Vector

[Read-Write] Scale of the UV mapping gizmo

Type:

(Vector)

property size: Vector

[Read-Write] Length, width, height of the UV mapping gizmo

Type:

(Vector)

property uv_tile: Vector2D

[Read-Write] Tiling of the UV mapping

Type:

(Vector2D)