unreal.UVMapSettings

class unreal.UVMapSettings(size=[1.0, 1.0, 1.0], uv_tile=[1.0, 1.0], position=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0], scale=[1.0, 1.0, 1.0])

Bases: unreal.StructBase

UV map generation settings that are exposed to the user for scripting and through the editor

C++ Source:

  • Module: MeshDescriptionOperations
  • File: UVMapSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • position (Vector): [Read-Write] Position of the UV mapping gizmo
  • rotation (Rotator): [Read-Write] Rotation of the UV mapping gizmo (angles in degrees)
  • scale (Vector): [Read-Write] Scale of the UV mapping gizmo
  • size (Vector): [Read-Write] Length, width, height of the UV mapping gizmo
  • uv_tile (Vector2D): [Read-Write] Tiling of the UV mapping
position

(Vector) – [Read-Write] Position of the UV mapping gizmo

rotation

(Rotator) – [Read-Write] Rotation of the UV mapping gizmo (angles in degrees)

scale

(Vector) – [Read-Write] Scale of the UV mapping gizmo

size

(Vector) – [Read-Write] Length, width, height of the UV mapping gizmo

uv_tile

(Vector2D) – [Read-Write] Tiling of the UV mapping