unreal.UniformGridSlot

class unreal.UniformGridSlot(outer: Object | None = None, name: Name | str = 'None')

Bases: PanelSlot

A slot for UUniformGridPanel, these slots all share the same size as the largest slot in the grid.

C++ Source:

  • Module: UMG

  • File: UniformGridSlot.h

Editor Properties: (see get_editor_property/set_editor_property)

  • column (int32): [Read-Write] The column index of the cell this slot is in

  • horizontal_alignment (HorizontalAlignment): [Read-Write] The alignment of the object horizontally.

  • row (int32): [Read-Write] The row index of the cell this slot is in

  • vertical_alignment (VerticalAlignment): [Read-Write] The alignment of the object vertically.

property column: int

[Read-Write] The column index of the cell this slot is in

Type:

(int32)

property horizontal_alignment: HorizontalAlignment

[Read-Write] The alignment of the object horizontally.

Type:

(HorizontalAlignment)

property row: int

[Read-Write] The row index of the cell this slot is in

Type:

(int32)

set_column(column) None

Sets the column index of the slot, this determines what cell the slot is in the panel

Parameters:

column (int32) –

set_horizontal_alignment(horizontal_alignment) None

Set Horizontal Alignment

Parameters:

horizontal_alignment (HorizontalAlignment) –

set_row(row) None

Sets the row index of the slot, this determines what cell the slot is in the panel

Parameters:

row (int32) –

set_vertical_alignment(vertical_alignment) None

Set Vertical Alignment

Parameters:

vertical_alignment (VerticalAlignment) –

property vertical_alignment: VerticalAlignment

[Read-Write] The alignment of the object vertically.

Type:

(VerticalAlignment)