unreal.UpdateClockSource

class unreal.UpdateClockSource

Bases: EnumBase

Enum used to define how to update to a particular time

C++ Source:

  • Module: MovieScene

  • File: MovieSceneFwd.h

AUDIO: UpdateClockSource

Use the audio clock for timing. Does not honor world or actor pause state.

Type:

2

CUSTOM: UpdateClockSource

Custom clock source created and defined externally.

Type:

6

PLATFORM: UpdateClockSource

Use the platform clock for timing. Does not honor world or actor pause state.

Type:

1

PLAY_EVERY_FRAME: UpdateClockSource

Hold on each whole frame for a Sequencer.SecondsPerFrame many wall-clock seconds before advancing to the next one. Does not honor world or actor pause state or time dilation and audio will be out of sync.

Type:

5

Type:

Debugging Tool

RELATIVE_TIMECODE: UpdateClockSource

Time relative to the timecode provider for timing. Does not honor world or actor pause state.

Type:

3

TICK: UpdateClockSource

Use the default world tick delta for timing. Honors world and actor pause state, but is susceptible to accumulation errors

Type:

0

TIMECODE: UpdateClockSource

Use current timecode provider for timing. Does not honor world or actor pause state.

Type:

4