unreal.UsdAssetUserData
¶
- class unreal.UsdAssetUserData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AssetUserData
Usd Asset User Data
C++ Source:
Plugin: USDImporter
Module: USDClasses
File: USDAssetUserData.h
Editor Properties: (see get_editor_property/set_editor_property)
prim_paths
(Array[str]): [Read-Write] Paths to prims that generated the asset that owns this AssetUserDatastage_identifier_to_metadata
(Map[str, UsdCombinedPrimMetadata]): [Read-Write] Holds metadata collected for this asset, from all relevant Source prims. The asset that owns this user data may be shared via the asset cache, and reused for even entirely different stages. This map lets us keep track of which stage owns which bits of metadata
- property prim_paths: None¶
[Read-Write] Paths to prims that generated the asset that owns this AssetUserData
- property stage_identifier_to_metadata: None¶
[Read-Write] Holds metadata collected for this asset, from all relevant Source prims. The asset that owns this user data may be shared via the asset cache, and reused for even entirely different stages. This map lets us keep track of which stage owns which bits of metadata
- Type: