unreal.UsdMeshAssetImportData

class unreal.UsdMeshAssetImportData(outer: Object | None = None, name: Name | str = 'None')

Bases: UsdAssetImportData

We assign these to UStaticMeshes or USkeletalMeshes generated from USD

C++ Source:

  • Plugin: USDImporter

  • Module: USDClasses

  • File: USDAssetImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • source_data (AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.