unreal.VCamConnectionTargetSettings

class unreal.VCamConnectionTargetSettings(target_modifier_name: Name = 'None', target_connection_point: Name = 'None')

Bases: StructBase

  • This stores information about the target for a given VCam Widget Connection

  • Ideally this is controlled externally via a configurator system but can be set explicitly if required

C++ Source:

  • Plugin: VirtualCameraCore

  • Module: VCamCore

  • File: VCamConnectionStructs.h

Editor Properties: (see get_editor_property/set_editor_property)

  • target_connection_point (Name): [Read-Write] * The name of the Connection Point to search for in a given VCam Modifier

  • target_modifier_name (Name): [Read-Write] * The name of the Modifier to search for in a given VCam Component’s Modifier Stack

property target_connection_point: Name

[Read-Write] * The name of the Connection Point to search for in a given VCam Modifier

Type:

(Name)

property target_modifier_name: Name

[Read-Write] * The name of the Modifier to search for in a given VCam Component’s Modifier Stack

Type:

(Name)