unreal.VCamInputMode
¶
- class unreal.VCamInputMode¶
Bases:
EnumBase
EVCam Input Mode
C++ Source:
Plugin: VirtualCameraCore
Module: VCamCore
File: VCamInputDeviceConfig.h
- CONSUME_DEVICE: VCamInputMode¶
Input is passed to VCam input actions.
For gamepads, input is always consumed even if no input action used it. For keyboards, input is consumed if it was used by an input action (useful to continue to let the editor receive input).
- Type:
1
- CONSUME_IF_USED: VCamInputMode¶
Input is passed to VCam input actions. Input is consumed if the input action was configured to consume input. Otherwise it is passed down the engine’s input stack.
- Type:
0
- DO_NOT_CONSUME: VCamInputMode¶
Input is passed to VCam input actions. Input is not consumed - even if the input action was configured to consume input. The input is passed down the remainder of the engine’s input stack.
- Type:
2
- IGNORE: VCamInputMode¶
Input is not passed to VCam input actions.
- Type:
3