unreal.VPBookmarkEditorBlueprintLibrary

class unreal.VPBookmarkEditorBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

VPBookmark Editor Blueprint Library

C++ Source:

  • Plugin: VirtualProductionUtilities

  • Module: VPBookmarkEditor

  • File: VPBookmarkEditorBlueprintLibrary.h

classmethod add_bookmark_at_current_level_editor_position(actor_class, creation_context, offset, flatten_rotation=True) Actor

Add Bookmark at Current Level Editor Position

Parameters:
Return type:

Actor

classmethod get_all_actors_class_tham_implements_vp_bookmark_interface() Array[type(Class)]

Get All Actors Class Tham Implements VPBookmark Interface

Returns:

out_actor_classes (Array[type(Class)]):

Return type:

Array[type(Class)]

classmethod jump_to_bookmark_in_level_editor(bookmark) bool

Jump to Bookmark in Level Editor

Parameters:

bookmark (VPBookmark) –

Return type:

bool

classmethod jump_to_bookmark_in_level_editor_by_index(bookmark_index) bool

Jump to Bookmark in Level Editor by Index

Parameters:

bookmark_index (int32) –

Return type:

bool