unreal.VPBookmarkViewportData

class unreal.VPBookmarkViewportData(jump_to_offset_location=[0.0, 0.0, 0.0], look_rotation=[0.0, 0.0, 0.0], ortho_zoom=0.0, flatten_rotation=False)

Bases: unreal.StructBase

VPBookmark Viewport Data

C++ Source:

  • Plugin: VirtualProductionUtilities
  • Module: VPBookmark
  • File: VPBookmark.h

Editor Properties: (see get_editor_property/set_editor_property)

  • flatten_rotation (bool): [Read-Only] Flatten Rotation
  • jump_to_offset_location (Vector): [Read-Write] Jump to Offset Location
  • look_rotation (Rotator): [Read-Write] Look Rotation
  • ortho_zoom (float): [Read-Write] Ortho Zoom
flatten_rotation

(bool) – [Read-Only] Flatten Rotation

jump_to_offset_location

(Vector) – [Read-Write] Jump to Offset Location

look_rotation

(Rotator) – [Read-Write] Look Rotation

ortho_zoom

(float) – [Read-Write] Ortho Zoom