unreal.VPCameraRigSpawnLinearApproximationMode

class unreal.VPCameraRigSpawnLinearApproximationMode

Bases: EnumBase

EVPCamera Rig Spawn Linear Approximation Mode

C++ Source:

  • Plugin: VirtualProductionUtilities

  • Module: VPUtilities

  • File: VPCameraBlueprintLibrary.h

DENSITY: VPCameraRigSpawnLinearApproximationMode

We won’t do linear approximation, instead using the Spline as constructed initially.

Type:

1

INTEGRATION_STEP: VPCameraRigSpawnLinearApproximationMode

LinearApproximationParam will be used as a density value

Type:

2

NONE: VPCameraRigSpawnLinearApproximationMode

0