unreal.VPFullScreenUserWidget
¶
- class unreal.VPFullScreenUserWidget(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Will set the Widgets on a viewport either by Widgets are first rendered to a render target, then that render target is displayed in the world.
C++ Source:
Plugin: VirtualProductionUtilities
Module: VPUtilities
File: VPFullScreenUserWidget.h
Editor Properties: (see get_editor_property/set_editor_property)
editor_display_type
(VPWidgetDisplayType): [Read-Write] The display type when the world is an editor world.game_display_type
(VPWidgetDisplayType): [Read-Write] The display type when the world is a game world.pie_display_type
(VPWidgetDisplayType): [Read-Write] The display type when the world is a PIE world.post_process_display_type_with_blend_material
(VPFullScreenUserWidget_PostProcess): [Read-Write] Behavior when the widget is rendered via a post process material via post process volume settings; the widget is added only over area rendered by anamorphic squeeze.post_process_with_scene_view_extensions
(VPFullScreenUserWidget_PostProcessWithSVE): [Read-Write] Behavior when the widget is rendered via a post process material via SceneViewExtensions; the widget is added over entire viewport, ignoring anamorphic squeeze.viewport_display_type
(VPFullScreenUserWidget_Viewport): [Read-Write] Behavior when the widget should be display by the slate attached to the viewport.widget_class
(type(Class)): [Read-Write] The class of User Widget to create and display an instance of