unreal.VPRenderingBlueprintLibrary

class unreal.VPRenderingBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Blueprint function library supporting Virtual Production rendering use cases.

C++ Source:

  • Plugin: VirtualProductionUtilities

  • Module: VPUtilities

  • File: VPRenderingBlueprintLibrary.h

classmethod generate_scene_view_extension_is_active_functor_for_viewport_type(pie=False, sie=False, editor_active=False, game_primary=False) SceneViewExtensionIsActiveFunctor

Returns a functor to activate a scene view extension when the FViewport in the SceneViewExtensionContext is selectively: - PIE - SIE - Editor’s active - Game’s primary If it is none of the above, it emits no opinion about activating the Scene View Extension.

Parameters:
  • pie (bool) –

  • sie (bool) –

  • editor_active (bool) –

  • game_primary (bool) –

Returns:

out_is_active_function (SceneViewExtensionIsActiveFunctor):

Return type:

SceneViewExtensionIsActiveFunctor