unreal.VPSettings

class unreal.VPSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

C++ Source:

  • Plugin: VPSettings

  • Module: VPSettings

  • File: VPSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • aperture_presets (Array[float]): [Read-Write] Default Apertures for for Virtual Camera

  • default_iso_presets (Array[float]): [Read-Write] Default ISOs for Virtual Camera

  • default_shutter_speed_presets (Array[float]): [Read-Write] Default Shutter Speeds (1/s) for Virtual Camera

  • director_name (str): [Read-Write] Default Name for Director

  • focal_length_presets (Array[float]): [Read-Write] Default Kit of Focal Lengths for Virtual Camera

  • show_name (str): [Read-Write] Default Name for Project

  • show_role_in_editor (bool): [Read-Write] When enabled, the virtual production role(s) will be displayed in the main editor UI.

property aperture_presets: None

[Read-Write] Default Apertures for for Virtual Camera

Type:

(Array[float])

property default_iso_presets: None

[Read-Write] Default ISOs for Virtual Camera

Type:

(Array[float])

property default_shutter_speed_presets: None

[Read-Write] Default Shutter Speeds (1/s) for Virtual Camera

Type:

(Array[float])

property director_name: str

[Read-Write] Default Name for Director

Type:

(str)

property focal_length_presets: None

[Read-Write] Default Kit of Focal Lengths for Virtual Camera

Type:

(Array[float])

classmethod get_vp_settings() VPSettings

Get VPSettings

Return type:

VPSettings

property show_name: str

[Read-Write] Default Name for Project

Type:

(str)