unreal.VPSettings
¶
- class unreal.VPSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
C++ Source:
Plugin: VPSettings
Module: VPSettings
File: VPSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
aperture_presets
(Array[float]): [Read-Write] Default Apertures for for Virtual Cameradefault_iso_presets
(Array[float]): [Read-Write] Default ISOs for Virtual Cameradefault_shutter_speed_presets
(Array[float]): [Read-Write] Default Shutter Speeds (1/s) for Virtual Cameradirector_name
(str): [Read-Write] Default Name for Directorfocal_length_presets
(Array[float]): [Read-Write] Default Kit of Focal Lengths for Virtual Camerashow_name
(str): [Read-Write] Default Name for Projectshow_role_in_editor
(bool): [Read-Write] When enabled, the virtual production role(s) will be displayed in the main editor UI.
- property default_shutter_speed_presets: None¶
[Read-Write] Default Shutter Speeds (1/s) for Virtual Camera
- classmethod get_vp_settings() VPSettings ¶
Get VPSettings
- Return type: