unreal.VPUtilitiesEditorBlueprintLibrary

class unreal.VPUtilitiesEditorBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

VPUtilities Editor Blueprint Library

C++ Source:

  • Plugin: VirtualProductionUtilities

  • Module: VPUtilitiesEditor

  • File: VPUtilitiesEditorBlueprintLibrary.h

classmethod get_default_osc_server() OSCServer

Get the default OSC server.

Return type:

OSCServer

classmethod import_snapshot_texture(file_name, sub_folder_name, absolute_path_package) Texture

Imports Image file into VirtualProduction/Snapshots/ folder

Parameters:
  • file_name (str) –

  • sub_folder_name (str) –

  • absolute_path_package (str) –

Return type:

Texture

classmethod spawn_vp_editor_tickable_actor(context_object, actor_class, location, rotation) VPEditorTickableActorBase

Spawn an editor-only virtual production tickable actor note: Actors based on the non-transient AVPEditorTickableActorBase will be saved in the level. note: Being non-transient also means that transactions happening on them will be replicated on other connected multi-user machines

Parameters:
Return type:

VPEditorTickableActorBase

classmethod spawn_vp_transient_editor_tickable_actor(context_object, actor_class, location, rotation) VPTransientEditorTickableActorBase

Spawn an editor-only transient virtual production tickable actor note: Actors based on the transient AVPTransientEditorTickableActorBase will NOT be saved in the level. note: Being transient also means that transactions happening on them will NOT be replicated on other connected multi-user machines

Parameters:
Return type:

VPTransientEditorTickableActorBase