unreal.VRScoutingInteractor

class unreal.VRScoutingInteractor(outer: Object | None = None, name: Name | str = 'None')

Bases: VREditorInteractor

Represents the interactor in the world

C++ Source:

  • Module: VREditor

  • File: VRScoutingInteractor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • flying_indicator_component (StaticMeshComponent): [Read-Write] Shown in Navigation mode

  • hand_mesh_component (StaticMeshComponent): [Read-Write] Access to the current handmesh. Use ReplaceHandMeshComponent() to update the entire StaticMeshComponent.

  • is_undo_redo_swipe_enabled (bool): [Read-Write] Whether swiping left/right on touchpad/joystick triggers undo/redo

  • receives_editor_input (bool): [Read-Write] If set to true, then this interactor will be able to recieve input delegate callbacks when in the editor. Defaults to true since we will always want this interactor to consume input

property flying_indicator_component: StaticMeshComponent

[Read-Only] Shown in Navigation mode

Type:

(StaticMeshComponent)

get_gizmo_mode() GizmoHandleTypes

Gets the gizmo mode for selected object

Return type:

GizmoHandleTypes

get_input_component() InputComponent

Returns the current InputComponent. This will be NULL unless bReceivesEditorInput is set to true.

Return type:

InputComponent

classmethod get_selected_actors() Array[Actor]

Gets all actors that are selected in the world editor

Return type:

Array[Actor]

property receives_editor_input: bool

[Read-Write] If set to true, then this interactor will be able to recieve input delegate callbacks when in the editor. Defaults to true since we will always want this interactor to consume input

Type:

(bool)

set_gizmo_mode(gizmo_mode) None

Sets the gizmo mode for selected object

Parameters:

gizmo_mode (GizmoHandleTypes) –