unreal.VariableFrameStrippingSettings

class unreal.VariableFrameStrippingSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

  • This is a wrapper for the Variable frame stripping Codec.

  • It allows for the mass changing of settings on animation sequences in an editor accessible way.

C++ Source:

  • Module: Engine

  • File: VariableFrameStrippingSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_stripping_rate (PerPlatformInt): [Read-Write] The number of Frames that are stripped down to one. Allows for overrides of that multiplier. FrameStrippingRate == 1 would strip no frames, Therefore this is clamped to 2.

  • use_variable_frame_stripping (PerPlatformBool): [Read-Write] Enables the change from standard 1/2 frame stripping to stripping a higher amount of frames per frame kept