unreal.Vector_NetQuantize10

class unreal.Vector_NetQuantize10(x=0.0, y=0.0, z=0.0)

Bases: unreal.Vector

FVector_NetQuantize10

1 decimal place of precision. Up to 24 bits per component. Valid range: 2^24 / 10 = +/- 1,677,721.6

C++ Source:

  • Module: Engine
  • File: NetSerialization.h

Editor Properties: (see get_editor_property/set_editor_property)

  • x (float): [Read-Write] X
  • y (float): [Read-Write] Y
  • z (float): [Read-Write] Z