unreal.Vector_NetQuantize100

class unreal.Vector_NetQuantize100(x: float = 0.0, y: float = 0.0, z: float = 0.0)

Bases: Vector

FVector_NetQuantize100

2 decimal place of precision. Up to 30 bits per component. Valid range: 2^30 / 100 = +/- 10,737,418.24

C++ Source:

  • Module: Engine

  • File: NetSerialization.h

Editor Properties: (see get_editor_property/set_editor_property)

  • x (double): [Read-Write]

  • y (double): [Read-Write]

  • z (double): [Read-Write]