unreal.Vector_NetQuantizeNormal

class unreal.Vector_NetQuantizeNormal(x: float = 0.0, y: float = 0.0, z: float = 0.0)

Bases: Vector

FVector_NetQuantizeNormal

16 bits per component Valid range: -1..+1 inclusive

C++ Source:

  • Module: Engine

  • File: NetSerialization.h

Editor Properties: (see get_editor_property/set_editor_property)

  • x (double): [Read-Write]

  • y (double): [Read-Write]

  • z (double): [Read-Write]