unreal.VehicleEngineData

class unreal.VehicleEngineData

Bases: unreal.StructBase

Vehicle Engine Data

C++ Source:

  • Plugin: PhysXVehicles
  • Module: PhysXVehicles
  • File: WheeledVehicleMovementComponent4W.h

Editor Properties: (see get_editor_property/set_editor_property)

  • damping_rate_full_throttle (float): [Read-Write] Damping rate of engine when full throttle is applied (Kgm^2/s)
  • damping_rate_zero_throttle_clutch_disengaged (float): [Read-Write] Damping rate of engine in at zero throttle when the clutch is disengaged (in neutral gear) (Kgm^2/s)
  • damping_rate_zero_throttle_clutch_engaged (float): [Read-Write] Damping rate of engine in at zero throttle when the clutch is engaged (Kgm^2/s)
  • max_rpm (float): [Read-Write] Maximum revolutions per minute of the engine
  • moi (float): [Read-Write] Moment of inertia of the engine around the axis of rotation (Kgm^2).
  • torque_curve (RuntimeFloatCurve): [Read-Write] Torque (Nm) at a given RPM