unreal.VehicleGearData

class unreal.VehicleGearData

Bases: unreal.StructBase

Vehicle Gear Data

C++ Source:

  • Plugin: PhysXVehicles
  • Module: PhysXVehicles
  • File: WheeledVehicleMovementComponent4W.h

Editor Properties: (see get_editor_property/set_editor_property)

  • down_ratio (float): [Read-Write] Value of engineRevs/maxEngineRevs that is low enough to gear down
  • ratio (float): [Read-Write] Determines the amount of torque multiplication
  • up_ratio (float): [Read-Write] Value of engineRevs/maxEngineRevs that is high enough to gear up