unreal.VertexAndAttributes

class unreal.VertexAndAttributes(vertex_instance_id=[-1], vertex_id=[-1], polygon_vertex_attributes=[[]])

Bases: unreal.StructBase

Vertex and Attributes

C++ Source:

  • Plugin: EditableMesh
  • Module: EditableMesh
  • File: EditableMeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • polygon_vertex_attributes (MeshElementAttributeList): [Read-Write] A list of polygon attributes to set for the vertex on the polygon we’re inserting it into, if no valid vertex instance ID was supplied.
  • vertex_id (VertexID): [Read-Write] The vertex ID to insert into the polygon, if no valid vertex instance ID was supplied.
  • vertex_instance_id (VertexInstanceID): [Read-Write] The vertex instance ID to insert into the polygon, or FVertexInstanceID::Invalid to create a new vertex instance with the given attributes
polygon_vertex_attributes

(MeshElementAttributeList) – [Read-Write] A list of polygon attributes to set for the vertex on the polygon we’re inserting it into, if no valid vertex instance ID was supplied.

vertex_id

(VertexID) – [Read-Write] The vertex ID to insert into the polygon, if no valid vertex instance ID was supplied.

vertex_instance_id

(VertexInstanceID) – [Read-Write] The vertex instance ID to insert into the polygon, or FVertexInstanceID::Invalid to create a new vertex instance with the given attributes