unreal.ViewModeIndex

class unreal.ViewModeIndex

Bases: EnumBase

Define view modes to get specific show flag settings (some on, some off and some are not altered) Don’t change the order, the ID is serialized with the editor

C++ Source:

  • Module: Engine

  • File: EngineBaseTypes.h

VMI_BRUSH_WIREFRAME: ViewModeIndex

Wireframe w/ brushes.

Type:

0

VMI_COLLISION_PAWN: ViewModeIndex

15

VMI_COLLISION_VISIBILITY: ViewModeIndex

16

VMI_GROUP_LOD_COLORATION: ViewModeIndex

Group item for LOD and HLOD coloration

Type:

24

VMI_HLOD_COLORATION: ViewModeIndex

Colored according to the current HLOD index.

Type:

23

VMI_LIGHTING_ONLY: ViewModeIndex

Lit wo/ materials.

Type:

5

VMI_LIGHTMAP_DENSITY: ViewModeIndex

Colored according to world-space LightMap texture density.

Type:

9

VMI_LIGHT_COMPLEXITY: ViewModeIndex

Colored according to light count.

Type:

6

VMI_LIT: ViewModeIndex

Lit.

Type:

3

VMI_LIT_DETAIL_LIGHTING: ViewModeIndex

4

VMI_LIT_LIGHTMAP_DENSITY: ViewModeIndex

Colored according to light count - showing lightmap texel density on texture mapped objects.

Type:

10

VMI_LOD_COLORATION: ViewModeIndex

Colored according to the current LOD index.

Type:

18

VMI_MATERIAL_TEXTURE_SCALE_ACCURACY: ViewModeIndex

Visualize the accuracy of the material texture scales used for texture streaming.

Type:

25

VMI_MESH_UV_DENSITY_ACCURACY: ViewModeIndex

Visualize the accuracy of the mesh UV densities computed for texture streaming.

Type:

21

VMI_PATH_TRACING: ViewModeIndex

Run path tracing pipeline

Type:

27

VMI_PRIMITIVE_DISTANCE_ACCURACY: ViewModeIndex

Visualize the accuracy of the primitive distance computed for texture streaming.

Type:

20

VMI_QUAD_OVERDRAW: ViewModeIndex

Colored according to the quad coverage.

Type:

19

VMI_RAY_TRACING_DEBUG: ViewModeIndex

Run ray tracing debug pipeline

Type:

28

VMI_REFLECTION_OVERRIDE: ViewModeIndex

11

VMI_REQUIRED_TEXTURE_RESOLUTION: ViewModeIndex

Compare the required texture resolution to the actual resolution.

Type:

26

VMI_SHADER_COMPLEXITY: ViewModeIndex

Colored according to shader complexity.

Type:

8

VMI_SHADER_COMPLEXITY_WITH_QUAD_OVERDRAW: ViewModeIndex

Colored according to shader complexity, including quad overdraw.

Type:

22

VMI_STATIONARY_LIGHT_OVERLAP: ViewModeIndex

Colored according to stationary light overlap.

Type:

14

VMI_UNKNOWN: ViewModeIndex

VMI_Unknown - The value assigned to VMI_Unknown must be the highest possible of any member of EViewModeIndex, or GetViewModeName might seg-fault

Type:

255

VMI_UNLIT: ViewModeIndex

Unlit.

Type:

2

VMI_VIRTUAL_TEXTURE_PENDING_MIPS: ViewModeIndex

Compare the required texture resolution to the actual resolution.

Type:

30

VMI_VISUALIZE_BUFFER: ViewModeIndex

12

VMI_VISUALIZE_GPU_SKIN_CACHE: ViewModeIndex

Visualize Skin Cache.

Type:

33

VMI_VISUALIZE_GROOM: ViewModeIndex

Visualize Groom debug views

Type:

35

VMI_VISUALIZE_LUMEN: ViewModeIndex

Visualize Lumen debug views

Type:

31

VMI_VISUALIZE_NANITE: ViewModeIndex

Visualize various aspects of Nanite

Type:

29

VMI_VISUALIZE_SUBSTRATE: ViewModeIndex

Visualize Substrate debug views

Type:

34

VMI_VISUALIZE_VIRTUAL_SHADOW_MAP: ViewModeIndex

Visualize virtual shadow map

Type:

32

VMI_WIREFRAME: ViewModeIndex

Wireframe w/ BSP.

Type:

1