unreal.ViewTargetBlendFunction

class unreal.ViewTargetBlendFunction

Bases: EnumBase

Options that define how to blend when changing view targets. see: FViewTargetTransitionParams, SetViewTarget

C++ Source:

  • Module: Engine

  • File: PlayerCameraManager.h

VT_BLEND_CUBIC: ViewTargetBlendFunction

Camera has a slight ease in and ease out, but amount of ease cannot be tweaked.

Type:

1

VT_BLEND_EASE_IN: ViewTargetBlendFunction

Camera immediately accelerates, but smoothly decelerates into the target. Ease amount controlled by BlendExp.

Type:

2

VT_BLEND_EASE_IN_OUT: ViewTargetBlendFunction

Camera smoothly accelerates and decelerates. Ease amount controlled by BlendExp.

Type:

4

VT_BLEND_EASE_OUT: ViewTargetBlendFunction

Camera smoothly accelerates, but does not decelerate into the target. Ease amount controlled by BlendExp.

Type:

3

VT_BLEND_LINEAR: ViewTargetBlendFunction

Camera does a simple linear interpolation.

Type:

0

VT_BLEND_PRE_BLENDED: ViewTargetBlendFunction

The game’s camera system has already performed the blending. Engine should not blend at all

Type:

5