unreal.ViewportActionKeyInput

class unreal.ViewportActionKeyInput(action_type='None', event=InputEventType.IE_PRESSED)

Bases: unreal.StructBase

Represents a generic action

C++ Source:

  • Module: ViewportInteraction
  • File: ViewportInteractionTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • action_type (Name): [Read-Write] The name of this action
  • event (InputEventType): [Read-Write] Input event
action_type

(Name) – [Read-Only] The name of this action

event

(InputEventType) – [Read-Only] Input event