unreal.VirtualCameraSaveGame
¶
- class unreal.VirtualCameraSaveGame(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SaveGame
Virtual Camera Save Game
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: VirtualCameraSaveGame.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_settings
(VirtualCameraSettings): [Read-Only]home_waypoint_name
(str): [Read-Only]preset_index
(int32): [Read-Only]save_slot_name
(str): [Read-Only]screenshot_index
(int32): [Read-Only]screenshots
(Map[str, VirtualCameraScreenshot]): [Read-Only]settings_presets
(Map[str, VirtualCameraSettingsPreset]): [Read-Only]user_index
(uint32): [Read-Only]waypoint_index
(int32): [Read-Only]waypoints
(Map[str, VirtualCameraWaypoint]): [Read-Only]