unreal.VirtualCameraSaveGame

class unreal.VirtualCameraSaveGame(outer: Object | None = None, name: Name | str = 'None')

Bases: SaveGame

Virtual Camera Save Game

C++ Source:

  • Plugin: VirtualCamera

  • Module: VirtualCamera

  • File: VirtualCameraSaveGame.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera_settings (VirtualCameraSettings): [Read-Only]

  • home_waypoint_name (str): [Read-Only]

  • preset_index (int32): [Read-Only]

  • save_slot_name (str): [Read-Only]

  • screenshot_index (int32): [Read-Only]

  • screenshots (Map[str, VirtualCameraScreenshot]): [Read-Only]

  • settings_presets (Map[str, VirtualCameraSettingsPreset]): [Read-Only]

  • user_index (uint32): [Read-Only]

  • waypoint_index (int32): [Read-Only]

  • waypoints (Map[str, VirtualCameraWaypoint]): [Read-Only]