unreal.VirtualCameraScreenshot

class unreal.VirtualCameraScreenshot(waypoint=['', [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [], False, False], camera_settings=[35.0, 2.8])

Bases: unreal.StructBase

Keeps track of all the data associated with a screenshot that was taken by the user

C++ Source:

  • Plugin: VirtualCamera
  • Module: VirtualCamera
  • File: VirtualCameraSaveGame.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera_settings (VirtualCameraSettings): [Read-Write] The associated camera data from when the screenshot was taken
  • waypoint (VirtualCameraWaypoint): [Read-Write] The name and location of the screenshot
camera_settings

(VirtualCameraSettings) – [Read-Write] The associated camera data from when the screenshot was taken

waypoint

(VirtualCameraWaypoint) – [Read-Write] The name and location of the screenshot