unreal.VirtualCameraSettings

class unreal.VirtualCameraSettings(focal_length: float = 0.0, aperture: float = 0.0)

Bases: StructBase

Stores specific camera settings to be retrieved at a later time

C++ Source:

  • Plugin: VirtualCamera

  • Module: VirtualCamera

  • File: VirtualCameraSaveGame.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_focus_visualization (bool): [Read-Write]

  • aperture (float): [Read-Write] The aperture of the camera

  • axis_settings (Map[VirtualCameraAxis, VirtualCameraAxisSettings]): [Read-Write] The Axis settings for locking, stabilization, and scaling

  • debug_focus_plane_color (Color): [Read-Write]

  • desired_distance_units (Unit): [Read-Only]

  • filmback_height (float): [Read-Write] The filmback sensor height of the camera

  • filmback_name (str): [Read-Write]

  • filmback_width (float): [Read-Write] The filmback sensor width of the camera

  • focal_length (float): [Read-Write] The focal length of the camera

  • matte_opacity (float): [Read-Write]

property aperture: float

[Read-Write] The aperture of the camera

Type:

(float)

property focal_length: float

[Read-Write] The focal length of the camera

Type:

(float)