unreal.VirtualCameraSettingsPreset

class unreal.VirtualCameraSettingsPreset(is_camera_settings_saved: bool = False, is_stabilization_settings_saved: bool = False, is_axis_locking_settings_saved: bool = False, is_motion_scale_settings_saved: bool = False, is_favorited: bool = False, date_created: DateTime = [])

Bases: StructBase

Keeps track of all data associated with settings presets.

C++ Source:

  • Plugin: VirtualCamera

  • Module: VirtualCamera

  • File: VirtualCameraSaveGame.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera_settings (VirtualCameraSettings): [Read-Write]

  • date_created (DateTime): [Read-Only]

  • is_axis_locking_settings_saved (bool): [Read-Write]

  • is_camera_settings_saved (bool): [Read-Write] Checks which settings are saved for the preset

  • is_favorited (bool): [Read-Write] Checks if saettings is set as favorite

  • is_motion_scale_settings_saved (bool): [Read-Write]

  • is_stabilization_settings_saved (bool): [Read-Write]

property date_created: DateTime

[Read-Only]

Type:

(DateTime)

property is_axis_locking_settings_saved: bool

[Read-Write]

Type:

(bool)

property is_camera_settings_saved: bool

[Read-Write] Checks which settings are saved for the preset

Type:

(bool)

property is_favorited: bool

[Read-Write] Checks if saettings is set as favorite

Type:

(bool)

property is_motion_scale_settings_saved: bool

[Read-Write]

Type:

(bool)

property is_stabilization_settings_saved: bool

[Read-Write]

Type:

(bool)