unreal.VirtualCameraSettingsPreset
¶
- class unreal.VirtualCameraSettingsPreset(is_camera_settings_saved: bool = False, is_stabilization_settings_saved: bool = False, is_axis_locking_settings_saved: bool = False, is_motion_scale_settings_saved: bool = False, is_favorited: bool = False, date_created: DateTime = [])¶
Bases:
StructBase
Keeps track of all data associated with settings presets.
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: VirtualCameraSaveGame.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_settings
(VirtualCameraSettings): [Read-Write]date_created
(DateTime): [Read-Only]is_axis_locking_settings_saved
(bool): [Read-Write]is_camera_settings_saved
(bool): [Read-Write] Checks which settings are saved for the presetis_favorited
(bool): [Read-Write] Checks if saettings is set as favoriteis_motion_scale_settings_saved
(bool): [Read-Write]is_stabilization_settings_saved
(bool): [Read-Write]