unreal.VirtualCameraSettingsPreset

class unreal.VirtualCameraSettingsPreset(is_camera_settings_saved=False, is_stabilization_settings_saved=False, is_axis_locking_settings_saved=False, is_motion_scale_settings_saved=False, is_favorited=False, date_created=[])

Bases: unreal.StructBase

Keeps track of all data associated with settings presets.

C++ Source:

  • Plugin: VirtualCamera
  • Module: VirtualCamera
  • File: VirtualCameraSaveGame.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera_settings (VirtualCameraSettings): [Read-Write] Camera Settings
  • date_created (DateTime): [Read-Only] Date Created
  • is_axis_locking_settings_saved (bool): [Read-Write] Is Axis Locking Settings Saved
  • is_camera_settings_saved (bool): [Read-Write] Checks which settings are saved for the preset
  • is_favorited (bool): [Read-Write] Checks if saettings is set as favorite
  • is_motion_scale_settings_saved (bool): [Read-Write] Is Motion Scale Settings Saved
  • is_stabilization_settings_saved (bool): [Read-Write] Is Stabilization Settings Saved
date_created

(DateTime) – [Read-Only] Date Created

is_axis_locking_settings_saved

(bool) – [Read-Write] Is Axis Locking Settings Saved

is_camera_settings_saved

(bool) – [Read-Write] Checks which settings are saved for the preset

is_favorited

(bool) – [Read-Write] Checks if saettings is set as favorite

is_motion_scale_settings_saved

(bool) – [Read-Write] Is Motion Scale Settings Saved

is_stabilization_settings_saved

(bool) – [Read-Write] Is Stabilization Settings Saved