unreal.VirtualCameraUserSettings

class unreal.VirtualCameraUserSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Virtual Camera User Settings

C++ Source:

  • Plugin: VirtualCamera

  • Module: VirtualCamera

  • File: VCamUserSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • v_cam_tutorial_completion_state (VCamTutorialCompletionState): [Read-Write] Indicates whether the VCam tutorial is completed. You can manually reset this to Pending if you want to retake the tutorial. The tutorial shown in the default VCamHUD, e.g. to teach gestures.

classmethod get_settings() VirtualCameraUserSettings

Get Settings

Return type:

VirtualCameraUserSettings

is_tutorial_completed() bool
Returns:

Whether the VCam tutorial has been completed.

Return type:

bool

set_tutorial_completion_state(new_state) None

Sets the tutorial completion state and saves it to the config file if it has changed.

Parameters:

new_state (VCamTutorialCompletionState) –

property v_cam_tutorial_completion_state: VCamTutorialCompletionState

[Read-Write] Indicates whether the VCam tutorial is completed. You can manually reset this to Pending if you want to retake the tutorial. The tutorial shown in the default VCamHUD, e.g. to teach gestures.

Type:

(VCamTutorialCompletionState)