unreal.VirtualCameraWaypoint

class unreal.VirtualCameraWaypoint(name='', waypoint_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], date_created=[], is_home_waypoint=False, is_favorited=False)

Bases: unreal.StructBase

Keeps a saved location and the name of that location

C++ Source:

  • Plugin: VirtualCamera
  • Module: VirtualCamera
  • File: VirtualCameraSaveGame.h

Editor Properties: (see get_editor_property/set_editor_property)

  • date_created (DateTime): [Read-Write] Date Created
  • is_favorited (bool): [Read-Write] Is Favorited
  • is_home_waypoint (bool): [Read-Write] Is Home Waypoint
  • name (str): [Read-Write] An associated name for the waypoint provided by the user
  • waypoint_transform (Transform): [Read-Write] The location of the waypoint in world space
date_created

(DateTime) – [Read-Write] Date Created

is_favorited

(bool) – [Read-Write] Is Favorited

is_home_waypoint

(bool) – [Read-Write] Is Home Waypoint

name

(str) – [Read-Write] An associated name for the waypoint provided by the user

waypoint_transform

(Transform) – [Read-Write] The location of the waypoint in world space