unreal.VirtualTextureBuilder
¶
- class unreal.VirtualTextureBuilder(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Container for a UVirtualTexture2D that can be built from a FVirtualTextureBuildDesc description. This has a simple BuildTexture() interface but we may want to extend in the future to support partial builds or other more blueprint driven approaches for data generation.
C++ Source:
Module: Engine
File: VirtualTextureBuilder.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_cook_per_platform
(PerPlatformBool): [Read-Write] Per platform overrides for cooking the virtual texture.separate_texture_for_mobile
(bool): [Read-Write] Whether to use a separate texture for Mobile rendering. A separate texure will be built using mobile preview editor modetexture
(VirtualTexture2D): [Read-Only] The UTexture object.texture_mobile
(VirtualTexture2D): [Read-Only] The UTexture object for Mobile rendering.
- property texture: VirtualTexture2D¶
[Read-Only] The UTexture object.
- Type:
- property texture_mobile: VirtualTexture2D¶
[Read-Only] The UTexture object for Mobile rendering.
- Type: