unreal.WaterCheckResult
¶
- class unreal.WaterCheckResult(swimmable_volume: bool = False, hit_result: HitResult = Ellipsis, water_spline_data: WaterFlowSplineData = [])¶
Bases:
StructBase
Data about the overlapping volume typically used for swimming
C++ Source:
Plugin: Mover
Module: Mover
File: WaterMovementUtils.h
Editor Properties: (see get_editor_property/set_editor_property)
hit_result
(HitResult): [Read-Only] Hit result of the test that found a volume. Includes more specific data about the point of impact and surface normal at that point.swimmable_volume
(bool): [Read-Only] True if the hit found a valid swimmable volume.water_spline_data
(WaterFlowSplineData): [Read-Only] Water Spline data to be used in calculating swimming movement, FX, etc.
- property hit_result: HitResult¶
[Read-Only] Hit result of the test that found a volume. Includes more specific data about the point of impact and surface normal at that point.
- Type:
- property swimmable_volume: bool¶
[Read-Only] True if the hit found a valid swimmable volume.
- Type:
(bool)
- property water_spline_data: WaterFlowSplineData¶
[Read-Only] Water Spline data to be used in calculating swimming movement, FX, etc.
- Type: