unreal.WaveTableBank
¶
- class unreal.WaveTableBank(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Wave Table Bank
C++ Source:
Plugin: WaveTable
Module: WaveTable
File: WaveTableBank.h
Editor Properties: (see get_editor_property/set_editor_property)
bipolar
(bool): [Read-Write] Determines if output from curve/wavetable are to be clamped between [-1.0f, 1.0f] (i.e. for waveform generation, oscillation, etc.) or [0.0f, 1.0f] (i.e. for enveloping) when sampling curve/wavetableentries
(Array[WaveTableBankEntry]): [Read-Write]resolution
(WaveTableResolution): [Read-Write] Number of samples cached for each entry in the given bank.sample_mode
(WaveTableSamplingMode): [Read-Write] Sampling mode used for the bank.sample_rate
(int32): [Read-Write] Number of samples cached for each entry in the given bank.wave_table_size_mb
(float): [Read-Only] Sum total size of all WaveTable data within the given bank