unreal.WaveTableSamplingMode

class unreal.WaveTableSamplingMode

Bases: EnumBase

SamplingMode of a given bank or collection of WaveTables

C++ Source:

  • Plugin: WaveTable

  • Module: WaveTable

  • File: WaveTableSettings.h

FIXED_RESOLUTION: WaveTableSamplingMode

Enforces resolution (i.e. size of all tables), uniformly resampling all tables in the collection to be the same length/number of samples (if not already). Supports use cases where systems are mixing/ interpolating or spatializing entries in lockstep (ex. oscillating or enveloping).

Type:

1

FIXED_SAMPLE_RATE: WaveTableSamplingMode

Enforces fixed sample rate for all members in the bank/collection, enabling them to be of unique duration/number of samples. Good for use cases when entries are being treated as separate, discrete but related audio to be played back at a shared speed (ex. traditional “samplers” or granulation).

Type:

0