unreal.WaveTableSamplingMode
¶
- class unreal.WaveTableSamplingMode¶
Bases:
EnumBase
SamplingMode of a given bank or collection of WaveTables
C++ Source:
Plugin: WaveTable
Module: WaveTable
File: WaveTableSettings.h
- FIXED_RESOLUTION: WaveTableSamplingMode¶
Enforces resolution (i.e. size of all tables), uniformly resampling all tables in the collection to be the same length/number of samples (if not already). Supports use cases where systems are mixing/ interpolating or spatializing entries in lockstep (ex. oscillating or enveloping).
- Type:
1
- FIXED_SAMPLE_RATE: WaveTableSamplingMode¶
Enforces fixed sample rate for all members in the bank/collection, enabling them to be of unique duration/number of samples. Good for use cases when entries are being treated as separate, discrete but related audio to be played back at a shared speed (ex. traditional “samplers” or granulation).
- Type:
0