unreal.WeightedBlendables

class unreal.WeightedBlendables(array: None = [])

Bases: StructBase

for easier detail customization, needed?

C++ Source:

  • Module: Engine

  • File: Scene.h

Editor Properties: (see get_editor_property/set_editor_property)

  • array (Array[WeightedBlendable]): [Read-Write]

property array: None

[Read-Write]

Type:

(Array[WeightedBlendable])