unreal.Widget_GetBool

class unreal.Widget_GetBool(*args: Any, **kwargs: Any)

Bases: DelegateBase

Common Bindings - If you add any new common binding, you must provide a UPropertyBinding for it.

all primitive binding in UMG goes through native binding evaluators to prevent thunking through the VM.

Return type:

bool

C++ Source:

  • Module: UMG

  • File: Widget.h