unreal.WorldConditionQueryDefinition

class unreal.WorldConditionQueryDefinition

Bases: StructBase

Definition of a world condition. The mutable state of the world condition is stored in FWorldConditionQueryState. This allows to reuse the definitions and minimize the runtime memory needed to run queries.

C++ Source:

  • Plugin: WorldConditions

  • Module: WorldConditions

  • File: WorldConditionQuery.h

Editor Properties: (see get_editor_property/set_editor_property)

  • editable_conditions (Array[WorldConditionEditable]): [Read-Write] Conditions used while editing, converted in to Conditions via Initialize().