unreal.WorldPartitionDestructibleInHLODSupportLibrary

class unreal.WorldPartitionDestructibleInHLODSupportLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

World Partition Destructible in HLODSupport Library

C++ Source:

  • Module: Engine

  • File: HLODDestruction.h

classmethod damage_in_hlod(destructible_in_hlod, damage_percent) None

Damage in HLOD

Parameters:
  • destructible_in_hlod (WorldPartitionDestructibleInHLODInterface) –

  • damage_percent (float) –

classmethod destroy_in_hlod(destructible_in_hlod) None

Destroy in HLOD

Parameters:

destructible_in_hlod (WorldPartitionDestructibleInHLODInterface) –