unreal.XRDeviceId

class unreal.XRDeviceId(system_name: Name = 'None', device_id: int = 0)

Bases: StructBase

XRDevice Id

C++ Source:

  • Module: HeadMountedDisplay

  • File: IIdentifiableXRDevice.h

Editor Properties: (see get_editor_property/set_editor_property)

  • device_id (int32): [Read-Write]

  • system_name (Name): [Read-Write]

property device_id: int

[Read-Only]

Type:

(int32)

property system_name: Name

[Read-Only]

Type:

(Name)