unreal.XRDeviceId

class unreal.XRDeviceId(system_name='None', device_id=-1)

Bases: unreal.StructBase

XRDevice Id

C++ Source:

  • Module: HeadMountedDisplay
  • File: IIdentifiableXRDevice.h

Editor Properties: (see get_editor_property/set_editor_property)

  • device_id (int32): [Read-Write] Device Id
  • system_name (Name): [Read-Write] System Name
device_id

(int32) – [Read-Only] Device Id

system_name

(Name) – [Read-Only] System Name