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Frostholm Fields Realistic

Kalysteon - Environments - Apr 30, 2024
Not Yet Rated

16 Realistic fields in asset form with adjustable materials, usable from far to close range.

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

INTRODUCTION

Kalysteon introduces you to the first era, Frosthölm, home of the ice, a vast fantasy world of dizzying landscapes, immense glacier structures and much more. This part of the project concerns 2/16 of it, the fields. 

To see more here's the PROMOTIONAL VIDEO.


FEATURES

Assets

This part of the product targets the fields of this world. You'll find 4 variants for each of the 4 field types in the form of static mesh, including :

  1. Flat : Simple terrains, with rivers and some angles.
  2. Hill : Light mountains piled with snow, connecting to the sea.
  3. Valley : Gives you a background, and great icy cliffs.
  4. Slope : Play with more special shapes, giving a more fractured decor.


Materials

For materials, each field contains its own materials instances (snow, cliff, outcrop, soil and water), which means you can readjust parameters such as :

Snow :

  • Choice of the primary snow Material (4 variants).
  • Control of the textures Occlusion, Opacity and Size.

Cliff :

  • Global Cliff Color, Ambiant Occlusion Power, Concave Luminosity.
  • Choice of the primary Cliff Material (4 variants).
  • Choice of the secondary Cliff Material (4 variants).
  • Snow amount on the cliff and angle.
  • Control of the textures Occlusion, Emissive, Opacity and Size.
  • Bioluminescence Intensity, Range and Color.

Outcrop :

  • Ice Ambiant Occlusion Power and Concave Luminosity.
  • Snow amount on the ice and angle.
  • Choice of the primary mnow material (4 variants).
  • Control of the textures Occlusion, Emissive, Opacity and Size.
  • Bioluminescence Intensity, Range and Color.

Soil :

  • Soil range and power.
  • Choice of the primary Soil material (4 variants).
  • Control of the textures Occlusion, Emissive, Opacity and Size.

Water :

  • Control Water Absorption deepness, Opacity, Speed and Color.
  • Control Texture Size, Color and Normal Power.
  • Bioluminescence Intensity, Range and Color.
  • Control Foam Power and Mask Power.
  • Control Ripples Count, Size, speed and refraction.
  • Control Caustic Size and Emissive.


REQUIREMENTS

  • This product uses UE5 features Nanite and Lumen. Here's the documentations to use properly Nanite and Lumen.
  • Project weight : 12,2 Go.

Technical Details

CONTENT

  • [2] Level
  • [24] Mesh
  • [5] Material
  • [66] Material Instance
  • [26] Material Function
  • [68] Texture


DETAIL

  • PBR: Yes
  • Collision: Yes
  • Textures: All textures are 4K
  • LODs: No (can be activated with automatic LOD)
  • Supported Platform: Windows 64-bit
  • Target Platform: Windows 64-bit
  • Documentation: No