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Hand Reference Animation Starter Pack

NGG - Blueprints - May 1, 2024
Not Yet Rated

Utilizes a unique animation system to create FPS and TPS Perspective animations. Intended to be a good starting point including ready made Meshes, Animations, and Blueprints ready to use.

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Quick Video Presentation: https://youtu.be/yXajsIIUEew


Utilizes Hand Reference Based Weapons Animation concept to create FPS and TPS animation system that attempts to make do an accurate hand animation for weapons and still have the smoothness of a traditional first person shooter.


It is intended to be a good starting point if you want to utilize or learn about this concept yourself. It also can be utilized as a backbone for the animations in your own game. This contains blueprints, animations (more than 100 custom made animations) and meshes tailored for this style of animation all integrated and ready to use.

Technical Details

Features:

  •  Easily switch to First Person and Third Person perspective with one control key.
  •  ADS Mode

3 Different Stances:

  • Stand
  • Crouch
  • Prone (substances: Belly or Prone)

2 Style for FPS mode selectable:

  • View Model in First Person - Smooth FPS mode and an accurate hand placement in TPS.
  • True First Person- What you see in FPS is what you’ll see in TPS.


Number of Blueprints:

  • Blueprint Class: 21
  • Animation Blueprint: 9

Input: Initially designed for Keyboard and Mouse, can be modified to include more.

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes


General Documentation:

(blog documentation) https://neilgilbertg.ca/2024/04/28/hand-reference-animation-starter-pack-documentation/

(downloadable PDF) https://drive.google.com/file/d/1-AWzKBEqFXJqjdYTLoMC2_yhEGnInGP0/view?usp=sharing


Read up on the idea this is based on: http://neilgilbertg.ca/?p=894